If you follow their TileData example, they should work for boats just fine. You will need to add the graphics using something like UO Fiddler. I would also recommend that you make the radar color the same as the regular water tiles. Although this is meant likely to replace the current water tiles...I would recommend adding them as new tiles. Then use those new tiles to build new oceans because you have to build the entire ocean floor for it to look nice...plants and rocks and all. If you want to fish on them, you will have to add any new designated tiles to the Fishing.cs script in the harvesting section.

1734978324612.png
 
I'll just add, yes, it works. Both ships and fishing. But creating an entire world out of transparent water means you'll have a very large statics. One Czech server has it and their statics0.mul is over 100 MB. Count on that.
 
I don't know how it works on RunUO/ServUO emulators - but on sphere you always fish on a tile. And I have a feeling from Djeryv's post and his code - ServUO will also use tiles for fishing.
 
ok so i have got this to work and ive played with it. only issue i see is when we you make the water Static it darkens up heres a few before and after shots of me messing with the pond in east Britian
 

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Hi everyone! I need help installing Transwater. I downloaded it from ServUO; the folder contains 28 tiles/items. Here is what I did:I replaced the Land Tiles (6 pcs) using UOFiddler.I replaced the Items related to water (though only 6 of them visually matched the original set).In TileData, I set the flags for these Items and Land Tiles to Translucent, Impassible, and Wet (I also tried adding the Background flag later).I saved art.mul / artidx.mul and converted them to ArtLegacyMul.uop.I saved Tiledata.mul and replaced the files in my client folder.The water did not become transparent. Instead, a black grid appeared (as seen in the screenshot). Could you please advise me or provide instructions on how to install this correctly? Where did I go wrong?
 

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Firstly you dont need to change landtiles(textures).
Secondly you need depth to see efect of transparency.Example landtiles(best is sandtiles) z -20 and transparent static water tiles z 0.
And be sure static water tiles have transparency marker at tiledata
 
Firstly you dont need to change landtiles(textures).
Secondly you need depth to see efect of transparency.Example landtiles(best is sandtiles) z -20 and transparent static water tiles z 0.
And be sure static water tiles have transparency marker at tiledata
Thx. So, as I understood:
1) I Should change only Items. In this case, should I replace the tiles in the Items section that I marked in the screenshot or some other too?
2) Also how I can create the seabed (like Z -20) ? using a Map Editor?
 

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1. I suggest add new static water tiles to empty slots at art mul. With mulpatcher or uofiddler
2. You need to use centred or centred+ map editor for elevation of land tiles or etc.
 

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