Hello,

I can't look at the files on my phone, but it looks like you are missing the gargish sash item script. There's two options for you at this point:
1) Find or make an item named gargish sash and add the script. (Unsure of a link at this time.)
2) Open the tiger mobile script(s) and comment out the gargish sash loot drop.

Hope this helps. I'll elaborate more when I get home. If no one answers before then.
 
Replace your TigerFur.cs file with this and everything should be ok

Code:
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//Created by DelBoy aka Fury on 18/02/14

using System;
using Server;

namespace Server.Items
{
    public class TigerFur : Item
    {
        [Constructable]
        public TigerFur()
            : this(1)
        {
        }
        [Constructable]
        public TigerFur(int amount)
            : base(0x11F4)
        {
            Name = "Tiger Fur";
            Stackable = false;
            Hue = 1359;
            Weight = 0.1;
            Amount = amount;
        }

        public TigerFur(Serial serial)
            : base(serial)
        {
        }

        public override void OnDoubleClick(Mobile from)
        {


            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);
            }
            else
            {
                if (from.Skills[SkillName.Tailoring].Base < 120.00)
                {
                    from.SendMessage("Only a Legendary Tailor can use such an item.");
                }
                else
                {
                    from.SendMessage("You create a piece of clothing from the Tiger fur.");

                    switch (Utility.Random(2))
                    {
                        case 0:
                            {
                                from.AddToBackpack(new TigerFurBoots());
                                break;
                            }

                        case 1:
                            {
                                from.AddToBackpack(new TigerFurCape());
                                break;
                            }

                        //If you dont want the gargish sash comment out this and decrease the random by one   
                        //case 2:
                        //    {
                        //        from.AddToBackpack(new GargishTigerFurSash());
                        //        break;
                        //    }
                    }
                    this.Delete();
                }

            }

        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}
 
I thought his error was reading that GargishTigerFurSash could not be found 🙂

this is correct so i told him to delete gargishtigerfursash.cs

It is also called upon in another script so commeting the the section out in Tigerfur won't call upon it
 
Reason I questioned the change of the script is because the GargishTigerFurSash
was in the download. So if your new to adding stuff always check the download to be sure your adding everything 🙂
 

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