ghostbyte420

ghostbyte420
Member
So today I resurrected an old project written in .NET Framework 3.5 by praxiiz called LandGenerator.

What this program did is procedurally generate maps for UO, but it was basic and only exported grass, no transitions and water.

Right now my goal is to have it make coastlines like we can with MapCreator. So I am adding it to MapCreator as a plugin.

I may need help with it. If anyone here is knowlegable about how maps are compiled and good C# and would like to give me a hand at any time with this I would appreciate it 🙂

Consequently I am hoping to get the coastlines done and then eventually biomes. It’s a work in progress and will take many hours and time to dedicate and test this output.

I have already tested ingame and the map output is playable it just doesn’t have transitions atm
 

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