BaseTreasureChest.cs
Code:
Expand Collapse Copy
public override void OnSingleClick(Mobile from)
{
	base.OnSingleClick(from);
	LabelTo( from, "Difficulty: {0}", m_TreasureLevel );
}

Put it where indicated:
Code:
Expand Collapse Copy
        public override string DefaultName
        {
            get
            {
                if (this.Locked)
                    return "a locked treasure chest";

                return "a treasure chest";
            }
        }
< ==== HERE ==== >
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0);
            writer.Write((byte)this.m_TreasureLevel);
            writer.Write(this.m_MinSpawnTime);
            writer.Write(this.m_MaxSpawnTime);
        }

Also please, if you request for help on the forums, finish the problem on the forums, otherwise those who have similar problems won't be able to get the finished answer and less people would be able to assist you or give feedback.
 

Donations

Total amount
$50.00
Goal
$500.00

Shards

Back