Must be in the uop files lol If i had a vd of it i could convert it to the old style mount system or a low animation slot to put it as a mount.
but if your using ClassicUO you can mount almost anything. Not sure since I don't use it.
 
if you can extract the full animations from the clients with all the blocks I can get them working fully and properly. with eat attack get hit and everything unless these are special mounts with mount properties only like the ethereal bouras
Someone figure out how we can ride on a friend's shoulders or behind him on his mount?
Closest thing to get to that would be a Centaur mount I would think as a player maybe. Which could be done I have seen before wayyyy back in the day but took an extreme amount of scripting making the rider pretty much useless and the player the main controller of direction.
 
.vd is modified verdata so it's like a container for changes. You need a tool that can apply it to your files for classic clients it's for example uofiddler and in some cases mulpatcher may still work.

So you import vd file in one of the animation files then you have to map the animation in all .def files and mobtypes.txt if it's not yet there.
 
UO always seems to surprise me with their lil easter eggs. When I saw this manticore, I knew I had to try it out.

At a glance their seems to be missing some core sprites that make up a creature. Does anybody have a .VD file with all of these populated? View attachment 27765
Here it has all the animations. But it needs to be aligned!
 

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