Dark Saiyan

Member
Hey folks,

If this has already been answered I apologize, but the search kept taking "key" out and bringing up unrelated threads.

I am using the most recent version of ServUO. I am re-vamping the dungeons to be more like the ones in the Ultima RPG's.

I am trying to add doors that would require a specific key to open, as well as some that could be unlocked via magic or lockpicking. I know this works on treasure chests and player houses, but how would I port it over for use in a dungeon?

I downloaded CustomFrontDoor.cs but it's for RunUO and does not seem to function...

Thanks!
 
Here is a script that spawns a mobile that has a key to open a specific door. The door will also relock after set time. I also added my force field script, can be used to block doorway or hall. Originally made for a group dungeon, the force field requires a player with enough Magery to dispel the field, I commented out the damage section, but adding damage or insta-death was intended.
Hope these provide some ideas.
 

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Here is a script that spawns a mobile that has a key to open a specific door. The door will also relock after set time. I also added my force field script, can be used to block doorway or hall. Originally made for a group dungeon, the force field requires a player with enough Magery to dispel the field, I commented out the damage section, but adding damage or insta-death was intended.
Hope these provide some ideas.
Thanks RedBeard! I will see if this will server the purpose, or if I can mod it to do so.
 
Here is a script that spawns a mobile that has a key to open a specific door. The door will also relock after set time. I also added my force field script, can be used to block doorway or hall. Originally made for a group dungeon, the force field requires a player with enough Magery to dispel the field, I commented out the damage section, but adding damage or insta-death was intended.
Hope these provide some ideas.
Many thanks, exactly what ive been looking for
 

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