More info in next releases
This versión of UOFiddler use it owns directory for options, so you can use both UOFIDDLER (mod and original).

Some screen captures :


Dress Tab
http://puu.sh/kKvhI.png
http://puu.sh/kKvjL.png
http://puu.sh/kKviS.png

XMLSpawner Plugin

http://puu.sh/kKvl3.png
http://puu.sh/kKvqE.png
http://puu.sh/kKvrI.png
http://puu.sh/kKvse.png
http://puu.sh/kKvtq.png

How-to

Activate pluging & restart UOFiddler
http://puu.sh/kKvvz.png

Goto Server Config
http://puu.sh/kKvwj.png
Selecct your ""LOCAL SERVER"
http://puu.sh/kKvyU.png
restart UOFiddler again and now the plugin read de files
http://puu.sh/kKvyU.png
On double click over a spawn in the treeview show edit window
http://puu.sh/kKvJ5.png
http://puu.sh/kKvJN.png
 
Last edited:
Esta version BETA , es una adaptacion de la adaptacion del "XMLSpawnerEditor" by ArteGordon. Con alguna pequeña modificacion.
Es una version BETA tiene fallos y el diseño es un poco regulero 😛😛(no es lo mio).¿Alguien se anima 😉?

Basicamente leer , modificar y crear spawns con el formato de XMLSpawner, importar archivos MSF y MAP , ...

Quedan muchas cosas por hacer.En los proximos subire capturas y algo mas de informacion.

In this BETA version , you can read, edit and save XMLSpawner files. Import MAP files (old & new format), megaspawnermap files.
I now that the desing is soso??(not really good).anyone help me??

Lotss of thing TODO, but working in it.
Next days new screencaptures and more info.
 
What reason can't you get the plug ins to work?

Also both of these look really nice, I'd suggest for both of you however a highlight of the spawn area. That would be a nice visual to show where things pop up at.
 
It just never seemed to pick up the plug ins. I believe quite a few people have had the same issue. I have never looked into it much though as I never had need too.

This is what the plugins menu looks like for me:
http://puu.sh/kA1rL/8655ac3822.png

(I am not gonna take over this thread with my tool, I just found it interesting that we were both working on a similar project at the same time. I will open a thread for my own one in due course when it is ready to be released. Thanks for the suggestion on the spawn area though, it was a planned feature already 🙂)
 

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