cameron1900

Member
Hello, I've downloaded Uo Architect and pull the .dlls in the servuo folder added them to the assembles file and the Architect folder to the Scripts folder. I am Presented with this error. Has anyone encountered this and knows how to solve it?

Errors:
+ OrbRemoteServer/UOArchitect/MobileSaver.cs:
CS0246: Line 110: The type or namespace name 'FortuneTeller' could not be fo
und (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.

Thanks!
 
Actually I have another question. Is there a website or a tutorial for how to connect to the server via the client? I saw some tutorials on you tube but they are dated will they still be of use?
Hopefully this helps

  • Now, go to the UO Architect Client directory and open UO Architect.exe.
  • Press “Connect” (in the top bar). Press the Add button. Enter in the following:
    1. Name: myshard (doesn’t matter)
    2. IP Address: 127.0.0.1
    3. Port: 2594
    4. User Name: WhateverYourAdminAccountNameIs
  • Press Save
  • Select that Server in the Server Listing box, and type in your password (I would also check Save Pwd so you don’t have to enter the password again--esp. since this is a local test server and there’s no risk involved), and press Connect.
  • VERY IMPORTANT: Go to the Options tab (on the left-hand side
    1. Uncheck “Auto-detect” (Use registry)
    2. Type in the path to your Ultima Online Classic folder... e.g. Mine is C:\UO\Clients\Ultima Online Classic
    3. If you don’t do this, then you won’t be able to send commands to your UO client (i.e. you can’t put anything into the game.
  • Open Razor and log in on your admin account (assuming you aren’t already)
  • You are now ready to use the tools
 
--------------------------------------------------------------------------------

ServUO - [https://www.servuo.dev] Version 0.5, Build 6612.2094
Core: Optimizing for 2 64-bit processors
RandomImpl: CSPRandom (Software)
Core: Loading config...
Scripts: Compiling C# scripts...Failed with: 1 errors, 1 warnings

Warnings:
+ Custom/OrbRemoteServer/OrbServer.cs:
CS0618: Line 200: 'System.Runtime.Remoting.Channels.ChannelServices.Register
Channel(System.Runtime.Remoting.Channels.IChannel)' is obsolete: 'Use System.Run
time.Remoting.ChannelServices.RegisterChannel(IChannel chnl, bool ensureSecurity
) instead.'

Errors:
+ Custom/OrbRemoteServer/UOArchitect/MobileSaver.cs:
CS1061: Line 345: 'Server.Mobiles.Spawner' does not contain a definition for
'SpawnNames' and no extension method 'SpawnNames' accepting a first argument of
type 'Server.Mobiles.Spawner' could be found (are you missing a using directive
or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

im using a default version of servuo to try and get uo architect working on the server. i was getting the fortune teller error but commented it out. im thinking this error is due to servuos having an xml spawner instead of a regular spawner? how do i resolve this issue?
 
Let's add a bit more info and maybe we can get @Dexter_Lexia to check this out for the change 🙂

Top of script

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;

namespace Server
{
public class MobileSaver

--------------------------------------------------------------


public static Spawner LoadMobile( Item item )
{
Type t = GetType( item.Z - Offset );

if ( t == null )
return null;

Spawner spawner = new Spawner();
spawner.SpawnNames.Add( t.ToString() );<<<<<<error line
spawner.Running = true;
spawner.HomeRange = 0;
spawner.WalkingRange = 4;
//spawner.Respawn();
return spawner;
}
 
i havent tried spawning anything with it yet but i wanted to let you know it would at least start without error 🙂 ty i was unable to uncomment some things i had commented out to get it running.
 

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