classicuo runs on celeron with integrated no problem friend, ask around in the discord people may be able to help you.Its possible to run Ultima Adventures using the regular client? cos i want to use a notebook capable of running the server but not the open source client, it has a integrated Intel graphic card.
Here is the new update for Feb 2023. It's been a busy few months for the server! Lots of new players testing all the new systems and providing valuable feedback.
My focus on the last few months was to make existing "useless" systems useful again. Massive changes to cooking, farming, new magery class (I kept hearing that melee/tamer was the only way to play late game... not any more!), a troubadour class, smokeweed growing/smoking, alcohol and custom brewing, automated functions and...
I asked in the support section and i got a No No. If you know where i can find a tutorial to make it run i will be greatfulclassicuo runs on celeron with integrated no problem friend, ask around in the discord people may be able to help you.
I will try my best to make it work cos i really want it on an older computer. I know that its called technological progress but its an old game so... why not? Thanks for the replyunfortunately adventures wont work with the non open source original OSI client, we have had alot of users try over the years and ive given it a solid go myself
there are graphical and gameplay issues that arise nobodys ever reported being able to overcome
Classicuo is integrated into the build, and there are no guide on using the OSI clients, if you can get it to work please let me know as many people still ask about this on the discord for adventures
public class RenameContainer : ContextMenuEntry
{
private BaseContainer m_Item;
private bool m_Renamable;
private Mobile m_from;
public RenameContainer(BaseContainer item, Mobile from) : base(1111680, 4)
{
m_Item = item;
m_Renamable = ((BaseContainer)m_Item).Renamable();
m_from = from;
}
public static void AddTo(Mobile from, BaseContainer item, List<ContextMenuEntry> list)
{
BaseHouse house = BaseHouse.FindHouseAt(item);
if (house == null)
return;
if (house.IsLockedDown(item) || house.IsSecure(item))
list.Add(new RenameContainer(item, from));
}
public override void OnClick()
{
if (!m_Renamable)
return;
m_from.CloseGump(typeof(ContainerNameGump));
m_from.SendGump(new ContainerNameGump(m_from, (BaseContainer)m_Item));
}
}
feel free to use it friend! Im glad others are using the code - honestly i have no idea why no one else has ever done this in the past heh. such a simple change. I'm happy if my code contributes to the improvement of UO and its legacy 🙂I wanted to use your rename containers while locked down or secure in a house so I borrowed your code, I hope that is okay. One thing I did notice and not sure if it's the same on yours as I'm using Pub 57 but all containers show the Rename option regardless if they are locked down or not. To fix this I changed your RenameContainer context menu entry to the following:
C#:public class RenameContainer : ContextMenuEntry { private BaseContainer m_Item; private bool m_Renamable; private Mobile m_from; public RenameContainer(BaseContainer item, Mobile from) : base(1111680, 4) { m_Item = item; m_Renamable = ((BaseContainer)m_Item).Renamable(); m_from = from; } public static void AddTo(Mobile from, BaseContainer item, List<ContextMenuEntry> list) { BaseHouse house = BaseHouse.FindHouseAt(item); if (house == null) return; if (house.IsLockedDown(item) || house.IsSecure(item)) list.Add(new RenameContainer(item, from)); } public override void OnClick() { if (!m_Renamable) return; m_from.CloseGump(typeof(ContainerNameGump)); m_from.SendGump(new ContainerNameGump(m_from, (BaseContainer)m_Item)); } }
If the two of you are not on the same LAN you will either need to port forward on your router to the server OR use a program like HAMACHI that will create a kind of vpn that you should be able to access the server via without port forwarding,I installed the server, but the other person cannot connect to me in the game, what else needs to be configured?
some items can be equiped that way like Lanterns, or Candle sticks, your best bet is to check those items scripts and copy it to other scripts, its not something that can be enabled across all items as far as im awareHello, tell me where to enable in scripts so that things are dressed by double clicking? (ultima-adventures)
Nevermind, I see that the 2.2 folder actually contains the 2.7 core files (not confusing at all haha)By chance are we able to get a copy of the 2.7 core that was used? the folder included does not contain the cs files. I can download the 2.7 core else where but I wanted to get the core with any modifications that you guys made.
actually core is in the /server/ directory in base folderBy chance are we able to get a copy of the 2.7 core that was used? the folder included does not contain the cs files. I can download the 2.7 core else where but I wanted to get the core with any modifications that you guys made.
Nevermind, I see that the 2.2 folder actually contains the 2.7 core files (not confusing at all haha)
o7to anyone who may be following this thread: I've decided to take a breather from this project and have set up a public github with the code. Anyone who wants to clone this project and develop it as they wish is free to do so.
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GitHub - FinalTwist/Ultima-Adventures: A fork of Ultima Odyssey, A unique twist on Ultima Online - full server scripts, client link within
A fork of Ultima Odyssey, A unique twist on Ultima Online - full server scripts, client link within - FinalTwist/Ultima-Adventuresgithub.com
Wow I did not realize that reddit post existed, I totally missed it. @Finaltwist I have a few words for you.I'll assume your breather has to do with HarryBerry's infantile rant over on Reddit.
Bro, Allow me to apologize on behalf of that twit's 'bovine excrement' (~read as:BS)
The amount of time and dedication you have put into this project is staggering, and despite the rambling of a few wantonly ugly personalities out there, it IS HIGHLY APPRECIATED. I've been playing the FREE offline version Ultima Adventures for well over a year now. (off and on) I'd agree with HarryBerry that there are many nuances that make the online version unappealing to me personally, So I Said thanks to FinalTwist and I quit. And now, if I don't like something, I put on my big boy script kiddie panties and (try) to fix it myself. You know, in lieu of making a complete ID-10-T of myself by typing up a droll tl;dr rant about how slighted I feel over a [EXPLETIVE] game...
To you, Mr. Finaltwist, and ALL the other uber g33ks (programmers and contributors of every type) on this forum that keep Post EA UO dream Alive...A HUGE
~THANK YOU~
...As soon as I win the lottery, I'm buying you all a Coffee... 😎
You can try using my suggestion on the servuo resource to use eventsink . It should work on RunUo, you may need to manually insert the creature death event sink if you do not have it, should not be to hard.Hi all. There is such a script for looting money (everything starts with no compilation errors) but does not loot money from corpses, I use the version RUNUO 2.7 (Ultima Adventures - A full featured, content packed offline/online server) in settings all enabled. please help me to remake the script so that I can loot money, or I need to make changes to Basecreature.cs


Looks nice buddy 🙂, nice gumps, guessing this is essentially it's own "charicter mode"So I'm just about finished with a 'Rank Level System' for Ultima Adventures, its built mainly for adventures so it won't work outright with any other distro. it will have a separate quest system and special abilities, for those familiar it would be something a little similar to the anime 'black summoner'.
Is there interest in me sharing this? I only ask because I have yet to put together a setup doc as distro edits would be needed as well as a core edit to eventsinks if you do not already have them in place. I do not have a live server and will likely never bother launching as much.
Each Level up just gives a boost to base stats, so likely will want to consider increasing base stat caps as well as considering a balance that makes sense for your own shard. Maybe even disable stat gains entirely from using skills.
Ideally, you will want to disable power scrolls as this gives bonus stat caps to skill based on the rank of the individual skill
The player rank will determine additional rewards for a certain quest or maybe allow only certain weapons to be able to be held by a certain rank player.
For unique skills, I only have one so far but ideally, i will stop at about maybe 30 or 40. The one I currently have (smithes eyes) is once its achieved, the player can see the stats of other players armor and weapons, by default this is now blocked and there is no way to see the stats of equipment other players are wearing. On the flip side if the other player has another ability 'Concealment' that matches or is higher than the rank 'Smithes Eyes' then they equipment is once again blocked from being seen.
The three quest types are fairly generic but achieve the goal, of currently expanding them. Made this whole thing from scratch, mostly. I also made use of a 'Data Storage' in the bank similar to what already exists to follow the same format. I will eventually be changing the gump backgrounds to better align with the ones already in place.
So yeah just tossing this out to see if there is any interest. I know @Finaltwist is taking a break, so figured I would pitch in some ideas.
View attachment 21693
View attachment 21692
Ore in your backpack?, are you getting the ore land on the floor?Hello. Where on your server (ultima adventure) script is the parameter responsible for the amount of ore in the pack, it simply doesn’t put it in the pack&
Looks nice buddy 🙂, nice gumps, guessing this is essentially it's own "charicter mode"
Could it run alongside the normal game as an option?, or would the changes you suggest be needed I.e.powrscrolls to stop people not useing this setup from cheating?
I'm an admin on the live adventures server and just wanted to drop a quick footnote in that FT is indeed taking a breather but further changes are ongoing, not sure when but there will be future releases
Most recent addition is the new chemist specialist, essentially a potion focused mad scientist with bonuses to frankenstine and no spellcasting etc
Ore in your backpack?, are you getting the ore land on the floor?
If you are it could be your notnstrong enough, as ore when mined should land in the backpack as it is
It's loyalty based, at high loyalty there careful and shouldn't hit you, notnsure where the script is thohello. which script is responsible for changed it so tamed animals won't attack their owners with breath area attack (unless the tame is directly attacking the owner)?
Pretty cool addin thenI likely won't be following any new updates, until this project ever makes a jump to ServUO from RunUo. However, this project of mine will be future-proof since it doesn't use anything weird. Adding this to a live server 'should not' cause any problems, just make back ups of saves per the usual.
It can run alongside the existing game mechanics with no conflicts. Disabling the power scrolls would be optional if you wanted to rely solely on the Rank system to grant the stat cap bonuses. However, if the power scroll has already been used, or they get a skill stat cap raise through other means, it won't hurt anything.
Also as far as counting items used, it starts at basepotion so even with new potions, everything is accounted for. Which can be used for future unique abilities.
I just finished the escort quest (which honestly is a pain since I did not want to rely on XML or the built in quest system).
So I just need to finish the skills (because of how each skill is used, im basically doing each skill on its own for gaining exp towards a rank up), as well as add some abilities, then I will post it in ServUO resources and link it here.
I think transferring all scripts from runuo to servuo is not really too much difference in syntax with update NET 5.0(It's loyalty based, at high loyalty there careful and shouldn't hit you, notnsure where the script is tho
Pretty cool addin then
And no sweat, was just posting to indicate that things are ongoing
Doubt we will be jumping to servuo, it's a massive load of work and possibly would need a reset of the world save, either way glad you enjoy it so far 🙂
Happy for anyone to fork the project and make it their own! Looks like a fantastic system (leveling) and really neat, but it would have to be added as an opt-in feature... Everything in UA has always been about choice, there's ... 63? Different foundational play styles? Avatar, observer, soulbound... This system could be optional for each of the styles, or its own as a fourth.I think transferring all scripts from runuo to servuo is not really too much difference in syntax with update NET 5.0(
Can just use a download manager that lets you resume downloads if the connection is lost. Google shows this as a possible solution: Download Accelerator Plus (DAP) - Free Download Manager & Video Downloader , there are many out there, open source, paid etc.So, downloading from google or dropbox doesn't work for me cuz of my shitty hospital wifi, is there a torrent file of Ultima Adventures?
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