I was re-affirming what you wrote, friendI never said you didn't. Not sure why you posted that. I was defending what you did...
it was a player who decided to add the jedi into UA, all i did was merge his code in the server files when he was done.He was just stating that he made his stuff public and that he can't pull his own custom stuff out of it because it is too far integrated into everything else...so you need his entire package to pick apart what they did. Could you imagine though? "Download my XYZ addon for Odyssey...unzip the package into your custom folder...then edit these 102 other scripts".
I thought it was funny they put the Jedi stuff in. I really...really thought I was the only one that liked that Syth/Jedi stuff because I don't know anyone using it...other than me. To ramble a bit...the other day I was in the snowy part of Lodor and there was a Syth and Jedi probably 50 tiles away from each other. The funny things with random spawning.

Is that a play on Final Fantasy?! Can you ride them?new mockobos
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there is that zelda quest floating around right?A long time ago I was very tempted to make a quest for the TriForce but chickened out because it wasn't Ultima-ee enough.
The maps are very full, but remember that you can do "facets" so you can have 12 different Lodors or 5 different Sosarias. Just saying in case you want to recycle dungeons to make different ones...although they will look like their replicates but it still provides a blank area to work with. One thing I was considering was to take the dungeons as a different facet and link "like" ones together to make a big dungeon. Like taking every fire type dungeon in the game and then making a big fire dungeon while setting it to something maybe higher than level 4 in difficulty. Put in some new fire creatures and such.you do amazing content... most players want a skara-like quest for later game. Not sure how i was gonna do that... but i was thinking a curse put on the player with a long process of recovery would be a goo way about it. skara is truly a lot of fun, sadly not really scaled for late game.
cool idea!The maps are very full, but remember that you can do "facets" so you can have 12 different Lodors or 5 different Sosarias. Just saying in case you want to recycle dungeons to make different ones...although they will look like their replicates but it still provides a blank area to work with. One thing I was considering was to take the dungeons as a different facet and link "like" ones together to make a big dungeon. Like taking every fire type dungeon in the game and then making a big fire dungeon while setting it to something maybe higher than level 4 in difficulty. Put in some new fire creatures and such.
As for a Skara-type quest, maybe look at other 80's games and draw inspiration...like a quest that throws all of your gear in your bank box (with no access to your bank box) and throws you at the bottom of a dungeon (like Dungeon Master or Eye of the Beholder) and you have to get to the top to escape...while finding equipment along the way. Sure, you are a Titan of Ether or an Alien (if you have those) with alot of skills...but now you are rushing to find a club because you are naked and weaponless. Once you get to the top of the dungeon, you escape back into the land.
Hi DjeryvThe maps are very full, but remember that you can do "facets" so you can have 12 different Lodors or 5 different Sosarias. Just saying in case you want to recycle dungeons to make different ones...although they will look like their replicates but it still provides a blank area to work with. One thing I was considering was to take the dungeons as a different facet and link "like" ones together to make a big dungeon. Like taking every fire type dungeon in the game and then making a big fire dungeon while setting it to something maybe higher than level 4 in difficulty. Put in some new fire creatures and such.
As for a Skara-type quest, maybe look at other 80's games and draw inspiration...like a quest that throws all of your gear in your bank box (with no access to your bank box) and throws you at the bottom of a dungeon (like Dungeon Master or Eye of the Beholder) and you have to get to the top to escape...while finding equipment along the way. Sure, you are a Titan of Ether or an Alien (if you have those) with alot of skills...but now you are rushing to find a club because you are naked and weapon less. Once you get to the top of the dungeon, you escape back into the land.
dancing around explody pots was a really nice development Twist. Its great to see how the server is growing and how challenging everything is shaping up to be.been having a lot of fun coding in new AI for the red Pks to make them more player-like. they now have more awareness, and can even throw actual explosion pots. The idea here is to create pvp combat but in pvm. Still a long ways from that but one step closer.
Also been coding in new specials for all the champs in the champ spawns. Mephitis was completely revamped, and now creates a zerg army to completely overtake the players. Rikktor was also given some love, and regurgitates liquid fire that scorches the area where the player is/was standing. This means players will have to dodge the fireballs, less they burn to a crisp.
Im also doing all this using the wonderful OneTime system, so you can have hundreds of items all governed by one single timer. Love that system.
Thanks buddy! Im really trying to make them more player-like. Also made some additional tweaks just this morning... be careful!dancing around explody pots was a really nice development Twist. Its great to see how the server is growing and how challenging everything is shaping up to be.
Greetings all,
The last few months have been busy on the server and this update is filled with new content, new mobs, updated AI and of course, balance and bug fixes. Of note:
- completely revamped Red NPC AI with new special moves and awareness to make them more like real players
- completely revamped Champ spawn champs, and i mean completely redone... get zerg'd by mephitis, tricked by barracoon, or torched by rikktor, or schooled by neira
- tweaked and improved automatic invasion...
toda vez q tendo executar offline eu recebo essa mensagemComo faço para jogar offline? ja tentei varias vezes, mas so consigo entrar no servidor online.
Thank you so much for trying to help me, but I've tried everything and I can't play offline, I can even go offline, but the world is empty, and also I can only log in if I open runuo first, and indicate where my original uo is installed , I logged in with the gm account, wizard, but it can't do anything to edit the world.its easy: delete what you have now. its not properly exrtracted.
1. download the latest package
2. extract ultima-adventures to c:\
3. run classicuolauncher shortcut in c:\ultima-adventures\
4. to play online just proceed. to play offline select the local profile
I should sticky these instructions... have to type them every week or so here or in the discord :/
through the ClassicUO client, I enter the normal online server, but without using ClassicUOLauncher, I don't know what's happening, I've done several profiles, but I can't go offline.if the world is empty you are not using the right client ?
are you using classicuolauncher shortcut in c:\ultima-adventures? did you extract everything in c:\ (no other location works)
90% of these issues come from people extracting in another location and thinking it will work.
yes, i install corect directoryvocê instalou em c: \
nenhum outro diretório (por exemplo, c: \ games ou c: \ arquivos de programas etc)
deve ser c: \ ultima-adventures \
Thank you very much for your interest in helping me, but I managed to make this shard, Ruins & Riches work, now I'm playing, it worked, 100% I'm very happy.i have no idea what the problem is my friend, you need to explain to me exactly what happens, what isn't happening, and what you are doing step by step.
e.g. i click on this, i select this, i click on that and this happens, etc
I'll explain what I was doing, downloaded adventure 1.9, put in c: ultima-adventures, extracts ClassicUOLauncher-win-x64-release, click ClassicUOLauncher, profile localhost, click laucher, do not open anything, only open if click on ClassicUO.exe, got it?Thank you very much for your interest in helping me, but I managed to make this shard, Ruins & Riches work, now I'm playing, it worked, 100% I'm very happy.

Oh?
isso é um problema que vou consertar imediatamente!
Post automatically merged:
This update completely changes the new character creation so its a lot more immersive and informative. The update also changes a few of the AI scripts to be a lot more effective and less "dumb". Update changelog
June 19
- revamped the necromancy AI. they should now be much more responsive to what is happening around them and choose their spells more carefully (instead of just randmomly)
- applied a fix for a crash caused by paralyzing webs
- harpoon rope quivers added to random drops...
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