Lokai

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Lokai submitted a new resource:

Tree Harvest System (Stand-alone) - Get Logs/Boards, and create new resources and products from trees (somewhat realistic)

New Tree Harvest System.

This is pretty much an exact copy of the Tree Harvesting system that is included with my custom Skills system. However, this one does not use any additional skills, nor does it require any core modifications or XmlSpawner or anything else. Just standard stuff.

The system uses Camping for most resource gathering, and Lumberjack for chopping.

To test this, add a TreeHarvestTool in game, and a TreeHatchet. These will get you started.

Here is the new Resource...

Read more about this resource...
 
It appears to create any of the cooked items invisible in my pack. Will have to figure that out.


EDIT: I found the problem and have fixed it. Great piece!
 
Last edited:
Lokai updated Tree Harvest System (Stand-alone) with a new update entry:

Fixed TreeResources.cs (Thanks, Dramoor)

Fixed the error Dramoor found in TreeResources.cs.

If you already have this system and just want to fix the one line it is around line 78.

Change it from:

Code:
Expand Collapse Copy
            else if (this.cookable)
            {
                if (IsHeatSource(targ))
                {
                    Container pack = from.Backpack;
                    if (!(pack == null || pack.Deleted))
                        Cook(this, from,
                            from.CheckSkill(brewSkill, 0.0, 100.0)...

Read the rest of this update entry...
 

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