Sabedus
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Homage2: Evolution, Agency, and the Next 25 Years
Hey everyone,
We love this game. For 25 years, it has been a world of novelty and freedom. But we also know the technical "shackles" that can slow down our most ambitious ideas.
Homage2 is a nascent project built on ModernUO (.NET 10) that aims to gift the community with a more liberated engine—one where the code says "Yes" to your creativity.
Thanks to all of you who contributed and created.
If attribution is required, it will be granted.
Regardless, let this be testament to our passion for this game.
Hey everyone,
We love this game. For 25 years, it has been a world of novelty and freedom. But we also know the technical "shackles" that can slow down our most ambitious ideas.
Homage2 is a nascent project built on ModernUO (.NET 10) that aims to gift the community with a more liberated engine—one where the code says "Yes" to your creativity.
Current Engine Breakthroughs:
- Compositional Capabilities: We’re moving beyond rigid class inheritance. In Homage2, we use a "Capability System" to add logic (like mounting, swimming, or flight) to any entity on the fly.
- A Living World (AssetPush): Our real-time asset pipeline allows us to push map changes, art, and animations to clients without server restarts. The world breathes while you're in it.
- Synchronized Physics: By leveraging modern client-sync techniques, we’ve achieved smooth 60fps movement for water and air, perfectly integrated into the world's physics.
- Parallel Persistence: A dedicated save system for mods ensures that custom developments are first-class citizens, living independently of the core world saves.
Thanks to all of you who contributed and created.
If attribution is required, it will be granted.
Regardless, let this be testament to our passion for this game.