loveslips
Member
Hi everyone,
We run a few shards (ModernUO, a ServUO one and a Sphere one) and put together our own server list, free and self-service: top.game4world.com
What it does:
- Every listing is checked every 5 minutes. For Ultima Online the shard's own status request is used, so the player count comes from the server itself. For other games the check is a connection test.
- Voting: one vote per server per 12 hours, proof of work instead of a picture captcha, limits per IP and per browser. If you want votes tied to a real character, there is a signed postback your shard can check on its side.
- Free listing, no paid placement. New games go through a short approval queue.
- For shard owners: a live banner image for your site, a vote postback, an API to check whether a player voted, and several worlds under one listing - one entry means one vote, so it only fits worlds behind a single login.
It is new and rough in places. Tell me what is broken or what looks like it can be gamed, and I will fix it.
We run a few shards (ModernUO, a ServUO one and a Sphere one) and put together our own server list, free and self-service: top.game4world.com
What it does:
- Every listing is checked every 5 minutes. For Ultima Online the shard's own status request is used, so the player count comes from the server itself. For other games the check is a connection test.
- Voting: one vote per server per 12 hours, proof of work instead of a picture captcha, limits per IP and per browser. If you want votes tied to a real character, there is a signed postback your shard can check on its side.
- Free listing, no paid placement. New games go through a short approval queue.
- For shard owners: a live banner image for your site, a vote postback, an API to check whether a player voted, and several worlds under one listing - one entry means one vote, so it only fits worlds behind a single login.
It is new and rough in places. Tell me what is broken or what looks like it can be gamed, and I will fix it.
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