Vrark

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Vrark submitted a new resource:

Cave troll - 3D rendered cave troll

This is a 3D rendered cave troll animation made using Daz Studio and Blender.
For now, he is only working well in ClassicUO. You can load him into the original classic client, but I do not know how he will work there. There are still some alignment issues with him, when he goes from one state to another. I am going to fix that, and also fix the number of frames for the original client, but for now I just wanted to post him and perhaps have people test him as well. He has already been tested...

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I have fixed the cave Troll with the correct number of frames per animation block for the classic Client so should work properly
Walk = 10 frames per direction
Stand Idle = 1 frames per direction
Die1 = 4 frames per direction
Die2 = 4 frames per direction
Attack1 = 4 frames per direction
Attack2 = 4 frames per direction
Attack3 = 4 frames per direction
Get Hit = 4 frames per direction
Pillage = 5 frames per direction
Stomp = 7 frames per direction
Block Right = 3 frames per direction
Block Left = 3 frames per direction
Idle2 = 5 frames per direction
Fidget = 5 frames per direction
 

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