This is my old pack of All the AoS, Minor, ML, Shared, and 7th Anniversary Artifacts completed as full suits.
AOS:
AoS Extended (Weapons turned into Armor/Clothing Sets | Armor Sets turned into Weapons):
Artifactors:
Minor:
Mondain's Legacy/Shared:
Sareus updated Artisan Festival - Reward Items (2016/2017/2018/2019) with a new update entry:
Final Fixing and Cleaning
Read the rest of this update entry...
Added the New 2019 Items
Fixed some mistakes with Wrong ItemIDs.
Changed all Spawning names to contain the Dungeon/Shrines Name instead of the Object, While maintaining the player view able correct names.
All around better version.
I have it coded as a BaseShield but it spawns with "layer = invalid" or something weird like that tried messing with it yesterday but just yelling it to set the layer = TwoHanded freaked the compiler out. but I was swamped with other work so ill try looking at it later today when I get the chance.
Did a Fix ever get found for this? Because it's not the RepairDeed I'm using a fresh install of ServUO with no RepairDeed edits. Saw they had a similar problem but it just died off as a topic.
1567645053
My Best Guess is it has to do with:
public enum RepairSkillType
{
Smithing...
I regret to inform I only have the Evo System (Shrinking, Training Elementals, Mounts, Pets, Mercs, Merc Gear) I don't believe I ever got into or used the Evo Weapons Sorry >.<
This and SimonOmega helped me get on the right track.
Here is the edit I've been using that appears to be working fine.
public override int Damage( int amount, Mobile defender )
{
if ( AddPointsOnDamage ) AddPoints( defender );
return base.Damage( amount...
On the newest ServUO:
Errors:
+ Custom Items/EVO System/BaseEvo.cs:
CS0508: Line 265: 'Xanthos.Evo.BaseEvo.Damage(int, Server.Mobile)': return type must be 'int' to match overridden member 'Server.Mobile.Damage(int, Server.Mobile)'
Lines 265 - 271:
public override void Damage( int amount...
In the process of porting over my old files to the new ServUO and I feel like Im running in circles trying to fix this one.
Errors:
+ Custom Items/Holiday Stuff/Halloween/2014/Pumpkin Carving/DefPumpkinCarve.cs:
CS0115: Line 48...
That's why I had started by asking if there was a change to handling of Addons because my only edit to any Core file were:
PlayerMobile.cs for adding things like "Archaeology" | "Dredging" which were simple "add this here edits" not changing or editing the handling of anything...
Changed it to:
case 0: PackItem( new BraveKnightOfTheBritannia() ); break;
But now backpacks look like a jumbled garbage pile instead of orginized hence the x/y cords.