I know this is a long late response to this but only just saw that it is not deserializing properly on reloads.
you have it set as
m_DeedLevel = reader.ReadInt();
when it should be
m_DeedLevel = reader.ReadDouble();
For anyone that downloads and has any issues that is how to fix it. Enjoy!
Dramoor updated Footprints. Annoy your fellow player. with a new update entry:
Footprints. Annoy your fellow player Version 2.5!
Read the rest of this update entry...
Might be final update (uncertain about adding more hues for allowing randomized). Changed how they are placed so they now place behind you instead of under your feet at all times. More thanks to @Vorspire for helping me out with that again and teaching me more!
Dramoor updated Footprints. Annoy your fellow player. with a new update entry:
Footprints. Annoy your fellow player Version 2.0!
Read the rest of this update entry...
Updated thanks to @Voxpire to get rid of problems with stairs, ladders or walls!
Updated to use SendLocationEffect instead of placing actual items. This now allows walking through walls placed with it, and not able to use stairs or ladders.
Big thanks to @Vorspire for the help with that!
Footprints!
Annoy your fellow player!
On a Runuo 1.0 ML server about a year ago I saw this and figured it would be cool to re-create just out of boredum. A few on Discord said they liked it and asked me to post it here. So here you go. I will try to give explanations on how to use properly as...
Ever been making a custom item using "[add <item> set <prop> <int>" and get frustrated having to wind up [Props the item to get everything put in? Well fear no more!
You can now get a lot more text put in with this. This on [TextInput will open a standard gump that you can now type a lot...
Updated the script finally.
Should now take kegs even if the keg holds more than it can contain and give back same keg now with remaining left.
Will now invalidate properties every time UsesRemaining is updated so it shows immediately.
Remember to always test on a test server for bugs before...
It might work. dunno never tested it. U could just test it on a test server. And if it doesn't work properly you could just write a second check again without the creation time check in it.
But if he had the name first. No one else should be allowed to make their name to his.
Side note: for anyone using this you should change the gump to not letting it close. Its set to true right now so players could essentially always have the name Generic Player by just canceling the gump...
Did this script ever get fixed or finished? Had to make a ton of edits to make it work properly, and then the spells don't all match what the descriptions state they do. Was this rushed to push out and then forgotten about?
First you need to never overwrite. You should be merging files. Also. You don't really need "carpenterbod" or "fletcherbod" anymore since they have their own systems now. (you added them in anyways instead of noticing they are there and removing those files)
For the Reward Gump on the new collections.....Are we able to add a string for the tooltip or is that set for clilocs only? Anyone know?
RewardCollection.Add(new BODCollectionItem(0x13E3, 1157219, 0, 10, SmithHammer));