The Townhouse system is a fully custom, self-contained alternative to standard housing. Unlike standard UO housing, it doesn't require house deeds, plot placement, or map space — any defined region in the game world can become a purchasable property. City apartments, guild halls, dungeon lairs, cave hideouts, tavern rooms — if you can draw a rectangle around it and set a price, players can own it.
Server owners take note — players will happily pay a premium for unique or desirable locations they can truly call their own. There is no limit on how many properties a single player can own, so your most dedicated players can build an entire portfolio if they choose.
Key updates in this release:
- Resource storage chests are fully functional — the secure system now works with any item type, not just containers
- Almost all deed-placeable items now work — soul forges, looms, forges and the vast majority of craftable addon deeds can be placed inside TownHouse regions
- Davies Locker, Mannequin and Steward deeds can all be placed and used inside TownHouse regions
TownHouseController.cs
- Houses are private by default — all non-friends blocked at region entry
- Bans enforced before public check, so banned players never enter regardless of house mode
- Owner can toggle Public/Private via TogglePublic() — tooltip updates to reflect current mode
- Adding a player to any list (Friend, CoOwner, Ban) automatically removes them from the others — last action wins
- IsPublic serialized at version 4, existing saves default to private on upgrade
TownHouseSignGump.cs
- Access Lists (Friends, Co-Owners, Bans) now visible to Owner, not just Co-Owners and GM
- Add buttons on Friends and Bans pages now correctly fire for Owners
- Public/Private toggle button added under Owner Controls showing current state
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The options of adding friends or banning other players was available on the admin gump but missing on the player screen - this has been fixed. Townhouses don't automatically allow full privacy like regular houses currently, but banning stops a player from entering the townhouse as an option.
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