Incorrect number of frames on most of the animation blocks walk is 10 frames per direction. Stand or first idle is 1. Dies is 4 all first 3 attacks are 4 Get hit is 4 second idle is 5 fidget is 5 Block left and right is 3. these are standard for your normal client. when you extract from EC client they have more frames and sometimes can cause client crashes on older clients if to many frames.