This update brings a significant overhaul to the visual layout and data accuracy of the Player Statistics Gump. The focus of this version was to synchronize gump data with custom server mechanics and provide a cleaner "at-a-glance" experience for suit building.
Key Changes:
- Synced Bandage Logic: Please Note: The Bandage Speed display uses a custom DEX / 10 formula (90 DEX = 2.0s for Bandage self-healing) to perfectly match the modified scaling in Bandage.cs (included in downloads)
C#:double dex = m_From.Dex; double bandageSeconds = Math.Min(8, Math.Ceiling(11.0 - dex / 10)); // Custom Dex/10 Scaling bandageSeconds = Math.Max(bandageSeconds, 2); // 2.0s Hard Cap
- Property Caps & Cleanup: Added hard-coded caps to major attributes (HCI, DCI, DI, SSI, FC, FCR, LMC) and removed redundant % symbols for a cleaner, numerical UI.
- Expanded Attribute Tracking: Added new dedicated sections for:
- Stat Bonuses: Strength, Dexterity, and Intelligence bonuses.
- Resource Increases: HP, Stamina, and Mana Increase (with caps).
- Utility: Enhance Potions and Lower Ammo Cost, Damage Eater
- Account Gold: Total gold from all accounts, account SOV's, and a character's CUB points.
- Reorganized Layout: Shifted the Skill List to a single-column format on the right side to allow for the new attribute groups on the left, ensuring perfect horizontal alignment across the dashboard.
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