Q: Does this system support multiple simultaneous invasions?
A: Yes. The system allows up to 7 simultaneous invasions across different towns. If you attempt to schedule more, the gump will block the request and notify you that the limit has been reached.
Q: What happens if the server crashes or restarts during an active invasion?
A: All invasion data is serialized to a persistence file (Saves/Invasions/Persistence.bin). Upon restart, the system restores the active monsters, the current stage (standard waves or Champion), and the town's guarded/unguarded status.
Q: How do the waves progress to the Champion stage?
A: The system monitors the count of spawned mobiles. Once the initial themed wave is completely cleared by players, the selected Champion boss is automatically summoned. After the Champion is defeated, the invasion concludes and the 1-hour town cooldown begins.