Dynamic Invasion System

Dynamic Invasion System 1.0.0.2

## ✨ What's New

### **Critical Fixes**
- ✅ **Fixed Race Condition**: Added thread-safe timer operations with lock
- ✅ **Fixed Memory Leak**: Player list properly cleared on invasion end
- ✅ **Fixed CleanMobs Bug**: Corrected inefficient `.Last()` loop that could cause crashes
- ✅ **Fixed Settings Bug**: Duration no longer references I_Players.Count before list creation
- ✅ **Fixed Serialization**: Ledger now properly serializes with version control
- ✅ **Fixed Null Safety**: Added null checks throughout to prevent exceptions

### ⚡ **Major Optimizations**
- **Reduced Debug Spam**: Console logging instead of broadcast spam
- **Better Spawn Algorithm**: Improved location finding with LOS checks and multiple attempts
- **Cached Player Checks**: More efficient player counting and filtering
- **Cooldown System**: Prevents back-to-back invasions (30 minute default cooldown)
- **Statistics Tracking**: Track invasions triggered, mobs spawned, and mobs killed
- **Improved Collection Iteration**: Fixed performance bottlenecks in mob cleanup

### **User Experience Improvements**
- **New Command**: `[InvasionStats` - View system statistics
- **Better Messages**: More immersive broadcast messages
- **Battle Cries**: Fallen mobs have varied battle cries
- **Status Messages**: Players notified of active invasions on login
- **Sound Effects**: Added sound to spawn effects

### ️ **Stability & Safety**
- ✅ Thread-safe timer operations
- ✅ Proper null safety throughout
- ✅ Better error handling with try-catch blocks
- ✅ Delayed logout checks to prevent spam
- ✅ Safer spawn location algorithm
- ✅ Proper serialization versioning

**README - Included with system details**

**MAKE SURE TO REMOVE THE OLD SYSTEM FIRST WITH A RESTART AND SAVE AFTER TO CLEAN IT OUT BEFORE INSTALLING THE NEW VERSION**

Donations

Total amount
$0.00
Goal
$500.00

Shards

Back