- Centered section headings below resistances
- Aligned Resistances / Damage Types heading flush with skills below
- Adjusted borders above and below resistances slight for better spacing
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Key Improvements
- Special Move Visibility Fix: Animal Lore gump failed to show "Weapon Ability" style Special Moves (like Armor Ignore) if they are present on the pet at spawn (only custom pets). The code was updated to check both the training profile and the creature's native weapon abilities, ensuring everything from the list is displayed.
- Abilities Section Centering: The pet abilities section was centered using HTML tags. All abilities—including Magics, Specials, and Area Effects—now appear aligned in the center of the column for a cleaner look.
- Innate Special Move Override: Custom pets that spawn with a Special Move that is also a Weapon Ability (most of the Special Moves, such as Armor Ignore) require a specific script override. Without this, the pet may ignore the move in combat; this update forces the pet to recognize and use that specific weapon ability immediately.
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The Code Changes (Custom Pets Only)
Add this to the bottom of your custom pet class to ensure the innate move is active.
Only applies to custom pets that start with Special Moves that are also Weapon Abilities.
Adjust WeaponAbility.ArmorIgnore to whatever is being used
C#:public override WeaponAbility GetWeaponAbility() { return WeaponAbility.ArmorIgnore; return base.GetWeaponAbility(); }
Animal Lore Gump Improvements:
- Refined Layout: Stats and Skills numeric values are now right-aligned for better visual organization.
- Improved Clarity: Fixed "staggered" numbers issue to ensure the dashboard looks consistent regardless of how high your pet's stats are.
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