jondavis

Member
ServUO Version
Publish Unknown
Ultima Expansion
None
Ok, I don't know what we did but somehow probably going back a year or two all our spawns turned into ship masts.
You can still set the properties like normal and only admin can see them like normal.
But
The players who are not admin can run into them and they block your movement, no they don't see them but they do block movement.

Anyone have any idea what that is about and maybe a way to fix them?
Yes we can go to each one individually and replace them but that would take forever.
 
iirc there was a toggle in [xmlfind or alike to toggle the mast for finding the spawner, not sure if this would help, but you could do a command to turn all xmlspawners back to there item id [global set itemid 7107 where xmlspawner : I would look for the toggle first!
 
A global command will only change your existing spawners, you might want to modify your xmlspawner2.cs

Change private static int BaseItemId = 0x1F1C;
to w/e is not going to block movement from your Tiledata

At the very end of Deserialize, add ItemID = 0x1F1C; (Will change all your existing spawners on your next restart)
 
[xmlhide works on all spawners for me, reguardless of when they were placed.
Ok, I don't know what we did but somehow probably going back a year or two all our spawns turned into ship masts.
You can still set the properties like normal and only admin can see them like normal.
But
The players who are not admin can run into them and they block your movement, no they don't see them but they do block movement.

Anyone have any idea what that is about and maybe a way to fix them?
Yes we can go to each one individually and replace them but that would take forever.
 

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