Thanks little update, got two types of map's uo based and custom based, made good progress on OrB Landscaper today too. Will post more on my site later. And try and keep those interested here in loop, movement via WASD/ARROW and still testing controller settings, I haven't done combat / animations yet. but making progress.This looks not only awesome but something truly intuitive!

That's huge for a lot of people who have never worked with orb but have the interest in diving into it!yeah, huge learning experience as well, been working on server and client architecture and fallback systems, client and server seperated to make it easier for other servers to work with client engine.
been doing some spring cleaning and data restructuring for my source and compiled binaries I also added some fun things to the new client I've been making,That's huge for a lot of people who have never worked with orb but have the interest in diving into it!
Exactly they got classic uo for a reason but it gives them more choices for sure!been doing some spring cleaning and data restructuring for my source and compiled binaries I also added some fun things to the new client I've been making,
not sure how much old school uo users will like the new movement system, however they got classic uo for that 😀 This is a full rewrite from ground up. With support and tools for people to make their own data packs 😀

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