This is my custom orb client, still working on transitions, got movement and holding items locked down, not sure if you guys want video later of it or not. I've changed name and rebuilding from scratch UOA to OrB Architect, and UOL to OrB Landscaper for the project and OrB Client Etc, My equivalent to Razor/UO Asist but totally new app I'm calling OrB Automate for now, for lack of better name.

I'll try and add backward compatibility later for the client for Servuo optionally and I have my own mini OrB server as well. Each app is completely new. I don't have timelines on stuff just making it on weekends outside of my day job coding work.
 
This looks not only awesome but something truly intuitive!
Thanks little update, got two types of map's uo based and custom based, made good progress on OrB Landscaper today too. Will post more on my site later. And try and keep those interested here in loop, movement via WASD/ARROW and still testing controller settings, I haven't done combat / animations yet. but making progress.

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yeah, huge learning experience as well, been working on server and client architecture and fallback systems, client and server seperated to make it easier for other servers to work with client engine.
 
That's huge for a lot of people who have never worked with orb but have the interest in diving into it!
been doing some spring cleaning and data restructuring for my source and compiled binaries I also added some fun things to the new client I've been making,

not sure how much old school uo users will like the new movement system, however they got classic uo for that 😀 This is a full rewrite from ground up. With support and tools for people to make their own data packs 😀
 
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been doing some spring cleaning and data restructuring for my source and compiled binaries I also added some fun things to the new client I've been making,

not sure how much old school uo users will like the new movement system, however they got classic uo for that 😀 This is a full rewrite from ground up. With support and tools for people to make their own data packs 😀
Exactly they got classic uo for a reason but it gives them more choices for sure!
 
So lots of work done today across the board and yesterday I haven't updated orb yet but thought i'd post a new shot of my client
some fun systems, in works, this shot is in off-line mode, I haven't added combat animations for players yet.

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Been working on my code on how OrB Landscaper and OrB Builder / OrB Architect will function together, for those of you that love building custom UO Maps or using our tools to do it, now if the time to give me feed back on wish lists, I've already worked out some features I've wanted to add for years but you guys get early wouldn't it be nice to have Q&A if you eant
Side note I'm also working on backward compatibility for UO Landscaper Maps and UO Architect, although UOA is split into two apps with OrB Builder & OrB Architect apps. I also have separate apps for admins,
 
lots of fun planned, and completed cough, made lots of progress, did a some work on myOrB, water and boats, fishing systems, mining systems, lumberjacking, other, note these are not like UO these totally new systems for OrB Engine, they using uo-data as read only but when you save a custom world map and statics its in my engine orb-data format not uo-data's format, it also makes it possible for those of you that are creative at making sprites to replace entire systems with your own art without having to recompile the core 😉
 
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This is my latest client update work in progress. in previous builds while learning I had used monogame framework to build the previous client this is now running 100% on OrB-Framework and API without needing monogame anymore.

Still working on it, but got transitions and embankments working much better. Still got controller support, inputs for 8 way movement, WASD/Arrow, Zoom, and other, I'm completely redoing the ux based on a ux I had made for my voxel game engine.

This past year. This client also is using the uo-data as read only and has its own id system, so swapping out for custom artwork will be much easier later. Will post more detailed info on orb later. ~Khaybel
 
Forum - Site Server Updated, doing some work on network this weekend. Site should be loading a lot faster. Did a ton of work this week on OrB Framework, OrB Client and OrB Landscaper, will post more shots soon.
 

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