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  1. AsYlum

    Successful extraction of Multi.idx and Multi.Mul from MultiCollection.uop

    I don't have index 5286 in latest uo client version... could you send me your multi.mul idx? It's probably modified multi with some invalid data in it. Or is this unpacked multicollection.uop?
  2. AsYlum

    Help! Can't modify the Cliloc of the UO client.

    You are not running latest version :) Under Help -> About you can even enable checking for updates. It will tell you when I'm publishing new version.
  3. AsYlum

    Successful extraction of Multi.idx and Multi.Mul from MultiCollection.uop

    Where is your housing.bin extraction and importing of it during multicollection.uop operations? there is one extra file inside of that uop file that requires special handling. Which uofiddler exactly? The one on screenshots above is a fork made by jedi :) I haven't got any reports about multis...
  4. AsYlum

    Help! Can't modify the Cliloc of the UO client.

    In latest versions there is already autodetect so it will handle any format. Just tested again and works fine on old and new clients. What's the problem exactly?
  5. AsYlum

    How to *yoink* parts of a map

    Maybe you configured uofiddler for old map size pre ML which is much smaller? :)
  6. AsYlum

    How to add a new login screen?

    Which client version do you use? Newer clients keeps art, gumps, map and sounds in uop files. So after you do updates and save you get .mul files now you have to pack them into uop. If it's older client you just replace and overwrite the mul files and all should be fine.
  7. AsYlum

    .Def files to Mul?

    It's this one GitHub - cbnolok/LegacyMULConverter-N: Convert Ultima Online Classic Client UOP files to MUL and vice versa (works on more client versions than the original version) or the uopacker plugin in uofiddler which is basically this app packed as a plugin.
  8. AsYlum

    .Def files to Mul?

    use UOPacker plugin to pack mul into uop. Newer version of the client uses uop files but for classic client that are just mul files wrapped in uop. There is a plugin that you can use. There is also standalone version of the app mullegacypacker-cl or something like that that does the same.
  9. AsYlum

    Uofiddler for UOP

    That's not true :) provided that you are in the body id range 1-2047 and you specify correctly the redirects and mobtypes.txt it will work with muls just fine. uops also doesn't seem to be blocked so I'm not sure what's the issue here :)
  10. AsYlum

    How to add custom animations to UO

    Just think how you want to store assets in file and redo the ClassicUO.Assets so it reads the new format.
  11. AsYlum

    How to add custom animations to UO

    It's simple they just changed the structure as they have client and server under control so they could swap the format.
  12. AsYlum

    ServUO Net9; ClassicUO Net9; RazorUO Net9; ArchitectUO Net9; Centred Net9; UOFiddler Net9;

    You could send a PR :) we welcome every reasonable change :)
  13. AsYlum

    Fiddler Send Client to Pos

    Isn't it just [go x y z ? Works for me but I don't know how you change maps :D looks like this command doesn't support fourth parameter as facet name trammel/malas etc
  14. AsYlum

    Updated packet list

    That's even more outdated :)
  15. AsYlum

    Updated packet list

    Not so many people willing to put some work to keep the list updated so that's the best we have. :) What is not working?
  16. AsYlum

    UO Gump Editor

    It's winforms application so it's windows only.
  17. AsYlum

    Problem with RadMapCopy

    It's probably this:
  18. AsYlum

    New Mount/Mob?

    .vd is modified verdata so it's like a container for changes. You need a tool that can apply it to your files for classic clients it's for example uofiddler and in some cases mulpatcher may still work. So you import vd file in one of the animation files then you have to map the animation in...
  19. AsYlum

    CentrEd+

    centred needs na exclusive access to files so make a copy and point server to that don't edit client files directly.
  20. AsYlum

    Issues With Staff Robes & Titles

    Add 32768 to your hue values this will set flag for partial hue so only grey pixels will be colored. So 1153 + 32768 = 33921

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