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  1. Vert-I-Go

    Animations Bariaur 2025-11-21

    Bariaur animation from Baldurs Gate TIP: to get this to work here is what I did I added this to Step 1: anim4.mul file H 86 slot which is open unless you put something in already otherwise its already open. Step 2: Mobtypes.txt in client folder add line 1853 MONSTER 1000 # Bariaur...
  2. Vert-I-Go

    Kobold-Bow

    Vert-I-Go submitted a new resource: Kobold-Bow - Kobold-Bow Baldurs Gate Read more about this resource...
  3. Vert-I-Go

    Animations Kobold-Bow 1.0

    Kobold with bow attack animation from Baldurs gate.
  4. Vert-I-Go

    Formorian Giant

    Vert-I-Go submitted a new resource: Formorian Giant - Formorian Giant Read more about this resource...
  5. Vert-I-Go

    Animations Formorian Giant 1.0

    Formorian Giant animation from baldurs gate
  6. Vert-I-Go

    Fixed Red Whelp

    Vert-I-Go submitted a new resource: Fixed Red Whelp - Red Whelp Read more about this resource...
  7. Vert-I-Go

    Animations Fixed Red Whelp 1.0

    Corrected Red Whelp animation was missing correct attack animations and was missing block right and block left animations. Removed useless animation blocks that weren't being used.
  8. Vert-I-Go

    Greater Feyr

    Vert-I-Go submitted a new resource: Greater Feyr - Greater Feyr from Baldurs Gate Read more about this resource...
  9. Vert-I-Go

    Animations Greater Feyr 1.0

    Greater Feyr animation from Baldurs Gate game. doesnt have the 15.block right or 16.block left animation blocks. All other normal animation blocks work correctly for High animation monster. It has 12.Dtomp/cast/breathweapon animation block like dragon or caster.
  10. Vert-I-Go

    Frost Giant (Conan Exiles Game)

    Vert-I-Go submitted a new resource: Frost Giant (Conan Exiles Game) - Frost Giant Animation Read more about this resource...
  11. Vert-I-Go

    Animations Frost Giant (Conan Exiles Game) 1.0

    Fixed Animation for Frost Giant (conan exiles) Original release Vrak: Corrected animation for classic UO Client0 All correct frames for all animation bocks.
  12. Vert-I-Go

    Fixed Manticore Animation

    Vert-I-Go submitted a new resource: Fixed Manticore Animation - Manticore animation Read more about this resource...
  13. Vert-I-Go

    Animations Fixed Manticore Animation 1.0

    Original author Vrak. Had incorrect frames for many animation blocks. Fixed so that all animation blocks have correct number of frames per animation block for a High Animation slot (Monster). Does have a block for breath weapon/Stomp/Cast like a dragon would cast. So in your Mobtypes.txt you...
  14. Vert-I-Go

    Bodyvalues for the new [showart ?

    I use older client so I make my own animations. Makes it easier to customize lol
  15. Vert-I-Go

    Bodyvalues for the new [showart ?

    OHHH if can find animations and can extract them i would love to create animations for the classic client create vd fles for them.
  16. Vert-I-Go

    Humanoids

    Nope animal slot can go in any anim.mul file you just have to call them out in the mobtypes.txt file 34 ANIMAL 0 # and make sure they are in a L animation slot each anim.mul file has slots for H, L, P the p is for people and equipment H is for High animations, monsters L is for low...
  17. Vert-I-Go

    Humanoids

    Also when importing animations the bodyvalue your using make sure that in the mobtypes.txt file that the classification isnt using special animations for monsters like spell casting most animations that come from older games dont have these types of animations. should look someting like this...
  18. Vert-I-Go

    Humanoids

    Which animations I do believe I fixed this in later animation packs. They aren't named bullywugs though. I dp believe i resized them and fixed the frame problems The fixes are found here https://www.servuo.dev/archive/sahuagin-resized.1264/
  19. Vert-I-Go

    ServUO 57, RunUO 3.0, RustUO 1.0 : differences?

    Is RustUO have any affiliation with Ryan? Original creator of RunUO?
  20. Vert-I-Go

    General help on a Script: RunUO 2.6

    Ok I have a pretty interesting script here making a very defensive or avoidance type creature an Electrum Dragon it summons children and them polymophs self into a child to hide among them. just trying to figure out how to do a name mod so his name changes temp until timer is up ill upload...

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