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  1. ParanoiaPhD

    Getting double amount of ingots from ores?

    i like the small piles... if you really want to make people happier reduce the weight of the ores to 0 lol. that way their backpacks will be filled with up to 24 piles of ores. lots of colors and stuff. i feel removing the small piles borifies me.
  2. ParanoiaPhD

    Getting double amount of ingots from ores?

    it make sense that it screws with peoples minds. 2=1 1=2 or 1=2 2=1 4=2 4=2 its a lot weirder than 1=1 1=1 or 2=2 2=2 heeh
  3. ParanoiaPhD

    UniversalGameLauncher

    Its a dead site not much risk there
  4. ParanoiaPhD

    Getting double amount of ingots from ores?

    i actually did this once too a year or 2 ago. I thought the same thing. All it did was make the mining process more tedius. I ended up taking out the possibility of failing a smelt and kept it at 2 ingots per ore.
  5. ParanoiaPhD

    UniversalGameLauncher

    Having a bit of trouble getting some custom paths to compile. I need to change these paths so it drops the main folder of my .7z file into their c:/ that way the cuo links up with the client files. public static readonly string GAME_TITLE = "ClassicUO"; public static readonly...
  6. ParanoiaPhD

    Getting double amount of ingots from ores?

    an ingot doesn't match the ore. There are 2 ingots in an ore. The reason for this is in case you fail the smelt you lose 1 ingot out of an ore or half of your ore pile. It just the number they went with if they went with three ingots per ore it would still be possible as the ore pile is rather...
  7. ParanoiaPhD

    UniversalGameLauncher

    got a copy of the xml needed for the updater? id like to try this.
  8. ParanoiaPhD

    I want to start world building...

    So its like it but not exact replica this is uo after all. The only city im doing is balmora the rest of the map will be player housing and resource farming. Maybe a few murder hovels. Just like in morrowind balmora had citizen houses im thinking about letting active players live in them. Should...
  9. ParanoiaPhD

    I want to start world building...

    Its going great i finished that map i drew on paper its live now. Flawless in my opinion except for the swamp dungeon the water tiles aren’t the right height and theres no way im going to do that one over haha. Pretty much figured everything out and more thanks to golfin. Just modified the...
  10. ParanoiaPhD

    How to create custom mobs with cool special attacks using Vita-Nex?

    that looks like what im looking for! I will deffinatly get some good use out of this thank you
  11. ParanoiaPhD

    Pandora's Box (Reopened)

    I always have to run in compatibility with windows vista to get it working
  12. ParanoiaPhD

    Smooth out uomm generated map? How???

    Well… lol so undulated is that a tool? Ill give it a look as soon as i get my new laptop. I never saw a tool for smoothing only raise ing or lowering. I thought i explored every aspect of the program but i guess not. Is there a specific version of centred that does undulating?
  13. ParanoiaPhD

    Smooth out uomm generated map? How???

    Well see… i can smooth out with centred but it takes too long. For an entire trammel map custom to smooth it using centred would take multiple all day shifts. Centred has no smoother tool just a raise and lower tool. It has other options like radius and height but nothing thats going to look...
  14. ParanoiaPhD

    How to create custom mobs with cool special attacks using Vita-Nex?

    That’s cool of you quasar i always wished i could put the help i got from discord into my forum post but always felt like id be doing something like doxing lol
  15. ParanoiaPhD

    Smooth out uomm generated map? How???

    So changing the altitude in the editor makes the map basically broken looking… any kinda smoother tool out there besides centred+?
  16. ParanoiaPhD

    Can some post some advanced examples of vita-nex mobs?

    Its been a while sine i posted asking for help with vita-nex mob creation. Im looking for examples of some advance mobs or help creating thos mobs. i want the to use throwing weapons and send out thos cool rings of colored special effects. Anything that is not default uo im interested please...
  17. ParanoiaPhD

    How to create custom mobs with cool special attacks using Vita-Nex?

    Sry its been so long quasar but thank for the reply. Ill look into it now.
  18. ParanoiaPhD

    Looking for an organized list of creatures by DPS. Paying $50 fo full list.

    Any know where to find such a list? Ill end up doing it myself if i have to. I can just use uo stratics to get the dps of the creatures i use and do a small list im willing to pay 50 bucks for a full list by dps with dps included though. Pm me if interested.
  19. ParanoiaPhD

    How do you change the amount of items you can buy or sell at a time to npcs.

    The poorly worded post was saying that you can sell as much as you want but limited to 999 when you buy... I found that with recent version of classoicuo you can go over the 999 buy limit! nice!
  20. ParanoiaPhD

    default skills (that don't count towards skill cap)

    I'll definitely try that SkyFly when I can get myself to do it. Currently not much motivation.

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