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  1. Dramoor

    Question

    Curious about making a quest reward item that gives the player that did the quests name in the item name. Tried a search but nothing as an example has shown up. Anyone know an item like this? Curious about how to achieve it. Thanks
  2. Dramoor

    Date shown on item

    Here is the finished product for my item. using System; namespace Server.Items { public class RewardItem : Item { private string m_dateobtained; [Constructable] public RewardItem( int itemid, string name, int hue ) : base( itemid ) { Weight =...
  3. Dramoor

    Date shown on item

    Nevermind. Got it.
  4. Dramoor

    Date shown on item

    So I was going to have an item have the date they got the item added under the reward they got. I just want the year really.....What would be the best way to do that? Any help? Would u go normal on the Properties list? I am more needing to figure out how to add that. Thanks.
  5. Dramoor

    AccessLevel override on a command.

    I am curious if there is anyways to override an AccessLevel command. Say I have something that on double click of a stone is doing something like this public override void OnDoubleClick(Mobile from) { string prefix = Server.Commands.CommandSystem.Prefix...
  6. Dramoor

    Knive's Chat

    Any reason why using "[C message here" doesn't show up but "[c message here" does?
  7. Dramoor

    RevRaffle

    I took an old gold raffle i found somewhere and heavily modified it. Tresdni-s-Gold-Raffle i think it was called.
  8. Dramoor

    RevRaffle

    Actually after looking at my stuff, I wound up using a totally different raffle system as this one had something wrong with it overall that I never looked into.
  9. Dramoor

    RevRaffle

    I edited the crap out if to get it to work, but it's customized too much for normal servuo. Wish I remembered what I changed. Maybe tomorrow I'll look into it again and post a fix
  10. Dramoor

    Plant Sprinklers

    Dramoor submitted a new resource: Plant Sprinklers - Tends Plants on double clicking. Read more about this resource...
  11. Dramoor

    Plant Sprinklers Version 2.0

    This is a Plant Sprinkler system based off using Avelyn-Runuo's Plant Water Sprinkler. https://www.servuo.dev/threads/plant-water-sprinkler.2945/ Added all the potion sprinklers and changed the water sprinkler. These now have uses (will say water remaining or potions remaining on them). Removed...
  12. Dramoor

    Player Vendor Gear

    Thanks guys, I wound up figuring it out, it was in the AllowEquipFrom and the CheckNonlocalLift functions. Was able to make what I wanted working. Thanks again!
  13. Dramoor

    Custom Hues / Pony / Dye Tub

    Does anyone know if this is still up to date? I guess I will check and see.
  14. Dramoor

    Universal Storage Keys

    So all you have to do to fix this is change this _ChestMap = map.ChestMap; to this _ChestMap = map.Facet; Haven't had any problems after that. This will keep them stating the correct facet inside the ItemEntry gump when you add them to the keys
  15. Dramoor

    Davies Locker

    Also if you try to add a map from the ground your client crashes? Maybe that is just me though I dunno.
  16. Dramoor

    Player Vendor Gear

    Hmmm, Are you talking the old gear gump in the old system where u could just pick this item and color? I was stating that if u open their paperdoll, you can just pull stuff off and place back on if you are the vendor owner.
  17. Dramoor

    Player Vendor Gear

    Out of curiosity, does anyone know where it decides on player npcs if the player can modify the gear on the paperdoll? Was trying to figure that out. Thanks!
  18. Dramoor

    OWLTR 4.0 for ServUO Pub 54

    Yeah they have moved files to new spots and fixed things. Just cuz it says Pub54 doesn't mean there isn't revisions. I'd start with a fresh repo, as that is what i use so my fixes might be different.
  19. Dramoor

    OWLTR 4.0 for ServUO Pub 54

    Try this one see if it works. I moved it to a diff location.
  20. Dramoor

    OWLTR 4.0 for ServUO Pub 54

    I don't think its theirs, i think its something merging in improperly cuz mine has em all the same way and i compile fine, which was why first i had asked about their Loot.cs cuz unless im missing something (which i could be) i dont see a problem with that section. even with the packmagicitems

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