Recent content by Redmoon

  1. Redmoon

    XNA Client

    I have never heard of this. I'm currently going through the list of what can and can not be put in the gumps, and all the duplicate animations. Anything that would help us customizers, would make me over the moon happy. :D
  2. Redmoon

    Power Concept for Ultima Online

    I agree it should have stayed more D&D magical based, but it didn't so... Praxiiz should add it in for those who enjoy the techy stuff. Ya know, all it would take it graphical changes to make it more "magical". ;)
  3. Redmoon

    Power Concept for Ultima Online

    I agree that is how UO ~should've~ been, but then again...explain Lord Blackthorn and his tech body, and the Meers are from outer space..so I'd say go ahead and put in the powerlines. It could be used as a great quest for a re-take over by the Meers and Lord Blackthorn.
  4. Redmoon

    Z level change with patch 7.0.xx?

    I don't completely understand this yet, but here is the changes in the clients from 7.0.7.1 to 7.0.34.6 to newest 7.0.34.15. http://rapidshare.com/share/8A4D1B91F3D110C44E5BC62BADE61119 The individual text files were too large to upload here. Hopefully someone can make heads or tails of this...
  5. Redmoon

    Z level change with patch 7.0.xx?

    I tried adding wall via your instructions, but I can't see my walls at all. I may have done something wrong, or it could be that damn client issue. I'm using client (7.0.34.6 and 7.034.15) 45 9 1119794 20502 20506 20523 20504 20503 20508 20522 20505 20515 0 0 0 0 0 0 DraíochtWalls...
  6. Redmoon

    Z level change with patch 7.0.xx?

    I will test this.
  7. Redmoon

    Z level change with patch 7.0.xx?

    Could you please post a screenshot? and one pic of the walls you're adding?
  8. Redmoon

    Z level change with patch 7.0.xx?

    This is just a guess, but: Do you need to change the map sizes? 6144, 4096 OLD 7168, 4096 NEW I have found that with the updates map areas are gone (Primeval Lich area removed), or screwed up....dressers 1/2 way across the world...REALLY OSI?!?!?!o_O If worse comes to worse, use your older...
  9. Redmoon

    The quest for the new tiledata flags

    This is what I'm currently looking for. I'm sure it's in one of the exe(s) or dll(s). I have peeked into them, but haven't found what we're all looking for yet (?e_flags?). From what it looks like, OSI is linking all art/gumps to animations via the client then flagging in tiledata as a "after...
  10. Redmoon

    The quest for the new tiledata flags

    All of the above links are for clients 7.0.23.1 and below; mounts clients 7.0.10(ish and lower)... and my customs work flawlessly with those clients. I'm using the newest client (7.0.34.6-7.0.36.15), and none of the older work-arounds fix this issue. Ugh! Well I found the clothing issue...
  11. Redmoon

    The quest for the new tiledata flags

    I'd totally play the damsel in distress! ;) I'm stumblin' around in the dark here, but I know it's possible to get this much needed info. I have all my customs set correctly. They work perfect in lower clients...I'm not sure what OSI's smokin'..but maybe I need some of it to get in their frame...
  12. Redmoon

    Common Concepts You Want To Know

    ROFLMAO! Yup, that would be the best place for the "how to for beginners"
  13. Redmoon

    The quest for the new tiledata flags

    I'm currently hunting for the new tiledata flags for the newer clients (post-muls). What used to work for custom wearables and mounts, doesn't ~completely~ work anymore. The issues I'm having are: 1. Any custom wearable disappearing while sitting 2. Custom mounts disappearing. Mounts: It...
  14. Redmoon

    Common Concepts You Want To Know

    I see no issue with this. I use Beyond Compare, or you can also use WinMerge and it should show you what's different. ;)
  15. Redmoon

    Poll- What client are you using?

    I'm just wondering what we're all using.

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