Hi Erachiro, nice gumps! I agree, you can also create full UI and use those directly. I just feel like everytime you have to make a change to your you are stuck with a fixed image and you have to fiddle with AI.
My idea is to create new gumps textures to
build traditional "à la pièce" gumps in...
Indeed, with no Photoshop / drawing skills I feel like someone can get very acceptable results. Here's a try I just did. I instructed Bing to generate images without "lighting" and with a matte finish. I think this helped in having images that can be easily repeated without clashing with the...
Hi all,
I messed with this idea this morning and wanted to share my small progress. Maybe it can help others with ideas. The idea is to use AI to create new gumps backgrounds, buttons, etc.
I started with background since I believe they are the most useful and hard to do. Here are the steps I...
I don't plan to, but you would only need to change the IDs of the up and down pins as well as the height and width constants.
If you know which gump you would like to have instead, tell me and I'll see. From what I've seen OSI doesn't have anything that fits.
@Korasek Yes, they are called "Extension Methods". Here's a quote from Microsoft's page:
I have 2 questions:
Is there a way to mimic polymorphism with this code architecture?
Is there a way to extend the class' property with our added features when using [props?
1. Polymorphism / overriding...
fink updated Lockpicking mini-game with a new update entry:
Cleaned the code, added sound effects and a delay with checking the combination.
Read the rest of this update entry...
fink submitted a new resource:
Lockpicking mini-game - Lockpicking mini-game with custom a gump to make the lockpicking experience more engaging
Read more about this resource...
fink submitted a new resource:
Tile Object Placer (TOP) - Python app that allows to place a PNG tileart and generate the BMP for client use.
Read more about this resource...
Well if you want, drop a PNG (the before) and a BMP (the after). I'll see if I can work something out or not...I find this kind of stuff fun. If the input is always in the same kind of view, the output is as well so it should be possible to determine a fixed transformation to apply to all sprites.
I ask because I recently played with Python and image manipulation. I did a simple script modifying a paperdoll gump. It removes the extra black spaces, detecting automatically the overall box size of a gump and then resizes and rotate 45 degrees to create the art tile of the item.
It's a very...
This new rendering style really matches the look and feel of UO! Amazing job.
Do you think there is a way to automate the whole generation process and batch re-generate? I don't know much about the graphical software you used, but maybe it's something to consider.