- Compatibility
- Publish 57
- Publish 58
- Requirements
- ServUO 57/58 or MUO
UORespawn Editor v2.0
A Next-Gen, Player-Centric Spawn & World Management System for ServUO & ModernUO
Say goodbye to static spawner spam, laggy world saves, and endless CSV tweaking! UORespawn v2.0 is a complete ground-up rebuild designed to transform how you populate and manage your Ultima Online shard.
Built on .NET 10 MAUI, UORespawn shifts spawning from fixed tiles to a dynamic, player-centric model—creatures spawn intelligently around active players based on terrain, regions, custom boxes, and environmental conditions. Paired with a desktop application, live in-game editing, and an automated vendor system, world population has never been this smooth.
Say goodbye to static spawner spam, laggy world saves, and endless CSV tweaking! UORespawn v2.0 is a complete ground-up rebuild designed to transform how you populate and manage your Ultima Online shard.
Built on .NET 10 MAUI, UORespawn shifts spawning from fixed tiles to a dynamic, player-centric model—creatures spawn intelligently around active players based on terrain, regions, custom boxes, and environmental conditions. Paired with a desktop application, live in-game editing, and an automated vendor system, world population has never been this smooth.
Key Highlights & Core Features
Four Complementary Spawning Systems
- Box Spawns: Visual drag-and-drop box creator with priority layering (P0–P24), time-of-day triggers, and custom rarity weightings.
- Region Spawns: Target server-named regions (e.g., Britain, Dungeon Despise) automatically, prioritizing specific area themes without manual coordinates.
- Tile Spawns: Define global creature sets based on terrain tile types (Grass, Snow, Forest, Water, etc.). Configure once, and it populates world-wide!
- Vendor Spawns: Automatically detect shop signs and hives to populate towns with appropriate vendors, guild masters, and ambient townsfolk—handling ~90% of town setup out of the box.
High Performance & Intelligent Architecture
- Mob Recycling: Reuses up to 60% of killed or despawned mob instances to drastically drop garbage collection overhead and boost server efficiency.
- Binary Serialization: Instant load and save times with binary data files replacing bloated CSVs.
- Dynamic Zone Scaling & Rifts: Control spawn density around players dynamically, allow night-only spawns, weather reactivity, or cross-facet rift mechanics.
Desktop Editor & Visual Tools
- Interactive Map Canvas: Smooth WASD panning, edge-pan drawing, mini-maps, 1x/2x/4x zoom levels, and custom BMP map support.
- Heatmap & Statistics Overlay: Visualize real-time spawn density and player movement heatmaps drawn directly on your map editor canvas.
- XML Spawner Co-Existence & Management: See, add ( ` key), edit (Enter), or delete (Delete key) existing static XML Spawners on your server right inside the UI.
- Spawn Packs: One-click import/export zip bundles to share entire spawn ecosystems with the community. Unsupported server mobs are automatically filtered out safely!
In-Game Control & Live Editing
- In-Game Admin Dashboard ([UORespawn / [UOR): Control power toggles, adjust ranges/chances on the fly, and view live pool/garbage statistics.
- Target-Based In-Game Editing: Use [UOR to target ground tiles, items, or shop signs to open live editing gumps directly in the client.
- Debug Tools ([ShowRespawn): Test configurations live with ambient call-outs, staff player-spawner modes ([UORAdd / [UORDrop), and in-app log streaming.