- Requirements
- tested on pub58-wip
Overview
The Appraiser buys magical loot in bulk and pays the player with bank checks.Players can drop:
- A single item, or
- A container/bag with many items
What It Buys
- Non-artifact magical weapons
- Non-artifact magical armor and clothing
- Non-artifact magical jewelry and talismans
- Non-artifact magical spellbooks
- Slayer instruments (instrument must have at least one slayer property)
What It Rejects
- Artifacts and artifact-rarity items
- Newbied items
- Non-magical items (items with no meaningful magical properties)
- Instruments with no slayer property
Pricing Behavior
The Appraiser uses an exponential pricing curve.In simple terms:
- Item magic power is converted into an internal points value
- Higher points increase price slowly at first, then faster at higher ranges
- Final price is scaled by a fixed gold multiplier
- Gold multiplier:
3,000,000 - Per-item cap:
100,000,000gold
Item Power Mapping
For normal magic items:- Base power comes from loot-oriented magic intensity
- Power is normalized to a shard-wide baseline scale
- Any valid slayer instrument is mapped to a fixed high-tier point value
- Current fixed point value:
300,000
Value Adjustments
The Appraiser applies two optional adjustments before final pricing:- Mod concentration bonus:
- More concentrated magic on fewer properties gets a bonus
- Bonus scales from
0%to10% - Weak concentration is not penalized
- Negative-property penalties:
- Items with negative traits (for example cursed/antique/brittle-like downsides) are reduced
- Penalties stack multiplicatively
Payout Rules
- Each item is priced individually
- Total value is paid using bank checks
- A single bank check is capped at
2,000,000,000gold - If total exceeds that amount, multiple checks are issued
- Dropped containers are returned after processing (unsold contents remain inside)